AI Insights · Timothy · October 2024
Top 5 Shoot'em Up Games Performance in Turkey, Q3 2024
Discover how the leading Shoot'em Up games performed on a unified platform in Turkey during Q3 2024, with insights into downloads, revenue, and active users.
The third quarter of 2024 brought interesting trends for the top 5 Shoot'em Up games on a unified platform in Turkey. Here's a closer look at their performance, with data sourced from Sensor Tower.
Little Hero: Survival.io from Galaxy Top Games saw a fluctuating revenue pattern, starting with $3K in early July, peaking at $8K in the second week, and declining to zero by the end of September. Downloads began at 40.2K, tapered off significantly to 5K in early September, and slightly recovered to 8.6K by the end of the quarter. Weekly active users started at 86.2K, experienced a decline mid-quarter, and ended with a resurgence to 85.1K.
1945 Air Force: Airplane games by 1SOFT showed steady revenue, maintaining an average of around $2.5K to $3.1K throughout the quarter. Downloads fluctuated, with a notable peak of 34K in late July, then stabilizing around 15K towards the end of September. Active users peaked at 120.5K in late July, followed by a gradual decline, closing at approximately 77.9K.
Earn to Die Rogue from Not Doppler maintained a relatively stable revenue, ranging from $1K to $1.8K. Downloads peaked at nearly 29K in late July but decreased steadily to about 8.5K at the quarter's end. Active users showed a peak of 43.7K in early August, followed by a decline to 29.2K by the end of September.
Survivor.io by Habby experienced a notable revenue peak at $10.4K in late August. Downloads surged to 47.1K by late July, then decreased to around 3.4K by the end of the quarter. Active users followed a similar trend, peaking at 37.7K in late July and dropping to 15.4K by the end of September.
Lastly, Ball Blast Cannon blitz mania from VOODOO showed a significant increase in revenue towards the end of the quarter, reaching $2.5K in the final week of September. Downloads peaked in mid-August at 17.9K, and active users reached a high of 71.2K during the same period, before settling at 61.7K by the end of September.
For more detailed insights and data, visit Sensor Tower.